LICENSING YOUR ART PART II: Is written by Maria Brophy, who writes a blog that helps creative people to design the career and life of their dreams.
GET CLARITY ON WHAT YOU WANT WITH YOUR LICENSING PROGRAM:
Planning out your licensing program is similar to writing a business plan. But you don’t have to make it that complicated – just sit down with a piece of paper and good cup of Joe, and spend some time asking yourself the following questions:
What is my objective with licensing my art? Determine what your goal is with licensing. Do you want to focus solely on licensing and create a strong revenue stream?
Or do you want licensing to supplement the income you’re already making off of your art?
Do you want to use licensing to help create a buzz about your art?
Do you want to use licensing to help market your art?
Your objective with licensing is important, because if your goal is to make it your sole revenue stream, then you have a larger commitment to make in terms of your licensing program.
Where do I want to see my licensed products (my art) sold? There are different routes to take with licensing your art. You can decide that you only want your art on high quality products, sold in top department stores or specialty stores. Or, you can go the “make money quick” route and allow your art to go on products being sold in Wal-Mart and Costco. It’s really your decision.
Sidenote: With Drew’s licensing program, we won’t allow Licensees (manufacturers) to sell his products in Wal-Mart, Costco, etc. We made one exception to that, with the boogie boards, but we know that if Drew’s t-shirt designs ever made it to a “basement store” like Wal-Mart, our licensing program would take a turn where we don’t want it to go.
What’s Wrong with Wal-Mart? Nothing, if that’s the direction you want to take with your art. Selling in Wal-Mart has worked great for Thomas Kinkaide. But for art that’s “street” or “youthful” you could kill your brand. If Shepard Fairy sold his tees in Wal-Mart, it would hurt him greatly, because he is a “street artist” and his fans are youth that care about image. But for Thomas Kinkaide, he markets to middle America soccer moms and old ladies, so selling in Wal-Mart makes sense.
What Manufacturers (Licensees) Do I Want to Contract With? Make a list of the companies you would most likely want to produce product with your art.
Just like Babe Ruth pointed to where he was going to hit the ball, you need to pin-point the companies you want to attract.
We always knew that we wanted a good shoe company – like Vans or Converse. Luckily, we got the larger (and cooler) of the two, and Drew’s Converse shoes will be out next year.
Choose companies that will produce products that you like, and that sell in the stores that you listed earlier.
Am I willing to put in the Time and Money it will take? Yes, licensing is working smarter, not harder. But, it’s a lot of work to get it going in the beginning, and sometimes it can take 10 years to build up a strong licensing program. But those ten years will go by anyway, so why not cultivate a nice income stream that, should your art be a good seller, money will continue to flow to you year after year.
It’s important to write out your licensing plan, so that when you begin entering into licensing agreements, you keep yourself on track with where you want to go. Otherwise, you’ll end up licensing to companies you may not want to and have your art sold in stores that are not good for your future. Get Clarity! You can always change it later, but you have to begin somewhere.
Stay tuned for Part III on Licensing! Follow me on Twitter to get updates.

Spunk Brophy
P.S. If you liked this article, please Tweet it or share it with others!
Related posts:
- Work Smarter, not Harder – How to License Your Art Part 1
- 6 “in your face” Tips on Licensing Your Art
- Watch out for the “Sneaky Contract” – Biz of Art Tip #565
- Make Them Glad They Came – To your Exhibit
- Make a Veerrrry Scary Skeleton Head!
Related posts brought to you by Yet Another Related Posts Plugin.


