{"id":379,"date":"2009-05-08T07:58:26","date_gmt":"2009-05-08T15:58:26","guid":{"rendered":"http:\/\/drewbrophy.com\/site\/?p=379"},"modified":"2009-05-08T07:58:26","modified_gmt":"2009-05-08T15:58:26","slug":"licensing-your-art-is-working-smarter-not-harder-how-to-begin-part-1","status":"publish","type":"post","link":"https:\/\/drewbrophy.com\/licensing-your-art-is-working-smarter-not-harder-how-to-begin-part-1\/","title":{"rendered":"Work Smarter, not Harder – How to License Your Art Part 1"},"content":{"rendered":"
\"Licensed<\/a>

Licensed with IndoBoard<\/p><\/div>\n

LICENSING: \u00a0WORKING SMARTER, NOT HARDER! Is written by Maria Brophy<\/a>, who writes a blog that helps creative people to design the career and life of their dreams.<\/em><\/p>\n

Do you want to see your artwork on clothing and other useful items, but you aren’t quite ready to invest the million dollars it takes to start your own manufacturing company?<\/p>\n

There’s an easier way to get your art out there in the world, but first, LET ME TELL YOU THE HARD WAY….<\/p>\n

Drew always knew that his art looked great on clothing, and it’s a priority for him to make his art available to all people, even those who can’t afford originals.<\/p>\n

In 2001 we developed our own line of clothing and art prints to sell to retailers. \u00a0We did well in the beginning – we grew our sales exponentially every quarter – we hired employees, got a large warehouse and started working 60-80 hours a week to run this little business.<\/p>\n

And then the UNSPEAKABLE happened:\u00a0\u00a0Drew stopped painting. \u00a0There were too many other things a clothing company CEO needed to do. \u00a0And the art suffered. \u00a0And we were miserable!<\/p>\n

Then, we discovered the beauty of licensing.<\/p>\n

What is licensing? It is a great way to get your art onto a variety of products without actually having to manufacture, sell or warehouse those products. \u00a0You simply grant limited rights to a manufacturer to put your art on their products, and they pay a royalty in return for those rights.<\/p>\n

Our first official license was with Wham O for kids’ boogie boards. \u00a0And thats when we had our epiphany – Why work harder when we could work smarter? \u00a0Why not contract with other companies who would do all that tedious manufacturing stuff , and we can do what we do best – create art! We shut down our wholesale division, let go our employees, got rid of the warehouse, and focused entirely on licensing.<\/p>\n

And that’s when we really began to enjoy what we were doing, as well as taking our mandatory\u00a08 weeks of vacation a year.<\/p>\n

So, how do you get into the world of Licensing? Manufacturers have to have reason to believe that by placing your art on their products, they will sell more products.\u00a0\u00a0 The trick is to build up your brand strong enough so you can attract quality manufacturers who already sell to large numbers of retailers.<\/p>\n

What manufacturers can I license with? Just about anyone.\u00a0\u00a0We currently have over 30 manufacturers who produce products with Drew’s art. \u00a0They include: \u00a0cell phone screensavers, Sigg water bottles, Converse shoes, apparel, skateboards, surfboards, boogie boards,\u00a0guitars, laptop skins, Indo-board, Nirve bikes, etc.<\/p>\n

How much money\u00a0can I make? Wyland did $100 million in licensing in 2007. \u00a0We didn’t\u00a0come close, but it’s our goal to hit that number in a few years.\u00a0 How much you make depends on how strong your art\/brand is, and how many high-volume deals you get.\u00a0 Some of our licensees pay us $20,000 a\u00a0quarter, some pay us only $300 a quarter, and the rest are all over the board.\u00a0 The key to high revenues is\u00a0licensing your art to companies that sell large quantities to a large number of retailers.<\/p>\n

What do I need to do to get started? Licensing can be complicated, and there are steps that must be taken to be successful at it.<\/p>\n

1.) Create a strong body of work with many images, having a distinct style that’s recognizable as your own.\u00a0 Build on yourself as a brand.\u00a0 (More on this in other articles.)<\/p>\n

2.)\u00a0\u00a0Make a plan as to how you want your licensing program to work, what types of companies you want to license with, where you want your art to be sold,where you don’t want it to be sold, etc.<\/p>\n

3.)\u00a0 Educate yourself on how licensing works.\u00a0 Get familiar with\u00a0the contractual language and the general way the deals are made.<\/p>\n

4.)\u00a0\u00a0Always retain ownership to\u00a0the copyrights of your artwork.<\/p>\n

5.) GET PREPARED to Present:\u00a0 You’ll need a style guide, or a grouping, of 10-12 images of a similar theme, in order to approach a potential licensee.\u00a0 Don’t ever go to a potential licensee and show them just 2 or 3 images. It’s not enough and you’ll lose credibility.<\/p>\n

6.)\u00a0 Attend Licensing International in Las Vegas, NV in June.\u00a0 Walk the show, see whats going on, and most importantly, attend the seminars there.\u00a0 There are licensing seminars there that are worth every penny you pay.<\/p>\n

7.)\u00a0 Read, read, read, read:\u00a0 I know, no fun.\u00a0 But it’s necessary for you to understand how it all works.\u00a0 Below are books that I refer to constantly:<\/p>\n

Licensing Art and Design: A Professional’s Guide to Licensing and Royalty Agreements<\/a>\"\" by Caryn R. Leland –\u00a0it’s a simple read with great information.\u00a0 The most valuable info I find is the average % of royalties for each different product.\u00a0 (Royalties range from 3% to 20%, depending on the product and other factors.\u00a0 Posters tend to get 15%, where t-shirts are only 6-8%.)<\/p>\n

Graphic Artists Guild Handbook: Pricing & Ethical Guidelines (Graphic Artists Guild Handbook: Pricing & Ethical Guidelines)<\/a>\"\"Every artist should own this \u00a0book. \u00a0It’s literally the bible for all things art, commercial and otherwise. \u00a0It covers quite a bit on licensing.<\/p>\n

8.) \u00a0Take online classes on licensing. \u00a0There are a few available through\u00a0http:\/\/www.jnetsmith.com\/index.cfm<\/a> – I’ve taken her online classes and they are good.\u00a0 Use attorneys to help you put together contracts.<\/p>\n

9.)\u00a0 Locate the companies you want to license with, and sell them on the idea that your art will make them greater revenues should they license it from you.<\/p>\n

10.) \u00a0Don’t be afraid to make a mistake with your first few licenses. \u00a0You’ll make mistakes, and you’ll learn from them.<\/p>\n

\"maria-headshot-with-glasses\"<\/a>Be notified when a new\u00a0blog is posted on these topics: \u00a0follow me on\u00a0Twitter<\/a>!<\/p>\n

Feel free to ask questions or comment in the comment section below.<\/p>\n

Spunk Brophy<\/p>\n

“Making money is art and working is art and good business is the best art.” Andy Warhol<\/p>\n","protected":false},"excerpt":{"rendered":"

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